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Hey Everyone,

Here’s a small fix for a couple issues that popped up in the v0.52 release.

  • Fixed end game characters using excessive motion blur memory
  • (multiplayer) Fixed game...

Alpha reviews offer our preliminary verdicts on in-development games. We may follow up this unscored alpha review with a final, scored review in the future.

I've been playing The Forest today, and whenever anyone's come over to my desk to watch I've...

What a long way we’ve come! At its inception, Pocket Edition was little more than an experiment by mega-brained Mojang coder, Aron Nieminen. It was pretty bare bones - just the most minimal Minecrafty features in mobile form, hammered together in a mere three months.

As Aron says: “It wasn’t even supposed to have multiplayer at first, and the first internal version only had an ASCII renderer!”

It’s since...

Three's the magic number. 2013 is remembered as a charmed year for Dota 2—a high watermark that each subsequent era in the game's life has been measured against. 2014 will always be the year of the eight-minute International grand final, and 2015 gave us both the $6m echo slam and the frustrating, community-fracturing relaunch of the game with the Reborn...

Today we invite the Dota community to embark upon The New Journey Update, now available to everyone in the Dota 2 client.

This release marks the debut of the new hero Monkey King, who is joined by a custom Arcana item and an all-new themed terrain to celebrate his arrival.

Also introducing new Hero Talent...

Maybe you've heard of our tiny piece of Counter-Strike history: a map called de_dust_pcg. It was released back in 2005 as a collaboration between Dave Johnston, the creator of the original Dust, and PC Gamer—thus the title, right? As Johnston explains in this blog post, it was originally created as a tutorial for the mag, and so "it never quite...